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Can VR help cure the mental health epidemic?

The world is on the verge of a mental health crisis. According to the World Health Organisation, the number of people diagnosed with a neurological condition has grown massively over the past few decades. For example, there were around 416 million people suffering from depression/anxiety in 1990, but by 2013 this statistic had grown to 615 million.

Can VR help cure the mental health epidemic?

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